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A Visuospatial Memory Game for the Elderly Using Gestural Interface.
André Luiz Satoshi Kawamoto
Valéria Farinazzo Martins
Published in:
HCI (8) (2017)
Keyphrases
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video games
game engine
game theoretic
memory usage
memory requirements
game theory
user friendly
game playing
game play
ambient intelligence
memory space
nash equilibrium
virtual world
game development
computer games
game design
memory size
game based learning
windows xp
limited memory
nash equilibria
human computer interface
perfect information
imperfect information
sign language
serious games
user interface
random access
educational games
main memory
monte carlo
direct manipulation
board game
multi agent
artificial intelligence
assisted living
neural network