A Visuospatial Memory Game for the Elderly Using Gestural Interface.
André Luiz Satoshi KawamotoValéria Farinazzo MartinsPublished in: HCI (8) (2017)
Keyphrases
- video games
- game engine
- game theoretic
- memory usage
- memory requirements
- game theory
- user friendly
- game playing
- game play
- ambient intelligence
- memory space
- nash equilibrium
- virtual world
- game development
- computer games
- game design
- memory size
- game based learning
- windows xp
- limited memory
- nash equilibria
- human computer interface
- perfect information
- imperfect information
- sign language
- serious games
- user interface
- random access
- educational games
- main memory
- monte carlo
- direct manipulation
- board game
- multi agent
- artificial intelligence
- assisted living
- neural network