Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps.
Marcos SlompMatthew W. JohnsonToru TamakiKazufumi KanedaPublished in: Comput. Animat. Virtual Worlds (2011)
Keyphrases
- photorealistic
- real time rendering
- computer graphics
- image based rendering
- image synthesis
- d scene
- highly accurate
- hand held
- virtual reality
- computer vision
- complex scenes
- range images
- view synthesis
- vision system
- image acquisition
- image processing
- image space
- point cloud
- three dimensional
- virtual environment
- light field
- dynamic scenes
- gpu implementation
- single image
- frame rate
- field of view
- parameter space
- machine learning