Storytelling with a virtual peer as an intervention for children with autism.
Andrea TartaroPublished in: ACM SIGACCESS Access. Comput. (2006)
Keyphrases
- virtual environment
- autistic children
- autism spectrum disorder
- card game
- virtual world
- virtual reality
- augmented reality
- computer games
- video games
- pilot study
- digital storytelling
- young children
- educational games
- peer to peer systems
- school children
- serious games
- overlay network
- educational software
- interactive storytelling
- data sets
- neural network