GraspForm: Shape and Hardness Rendering on Handheld Device toward Universal Interface for 3D Haptic TV.
Takuya HandaMakiko AzumaToshihiro ShimizuSatoru KondoPublished in: UIST (Adjunct Volume) (2017)
Keyphrases
- high fidelity
- direct manipulation
- force feedback
- visual feedback
- computer graphics
- virtual reality
- set top box
- mobile phone
- shape model
- real time
- high quality
- shape features
- shape analysis
- image processing
- ray tracing
- image synthesis
- user interface
- mobile devices
- three dimensional
- d scene
- lightweight
- virtual environment
- np complete
- np hard
- shape matching
- shape representation
- shape recovery
- geometric models
- digital tv
- ambient occlusion