Cyclic Animation of Human Body Using PDE Surfaces and Maya.
Michael AthanasopoulosGabriela González CastroHassan UgailPublished in: CW (2009)
Keyphrases
- human body
- motion capture
- learning maya
- three dimensional
- pedestrian detection
- special effects
- human motion
- visual hull
- pose estimation
- learning autodesk maya
- body parts
- human movement
- human motion capture
- markerless
- surface reconstruction
- surface registration
- computer graphics
- level set
- articulated body
- motion capture data
- curve skeleton
- surface model
- articulated objects
- human movements
- kinematic constraints
- object recognition
- human pose
- human body parts
- human body pose
- image processing