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Lattice methods for fluid animation in games.

Sicilia Ferreira JudiceBruno Barcellos S. CoutinhoGilson A. Giraldi
Published in: Comput. Entertain. (2009)
Keyphrases
  • significant improvement
  • benchmark datasets
  • computationally expensive
  • computational cost
  • computer graphics
  • cooperative
  • preprocessing
  • evolutionary algorithm
  • support vector machine
  • methods require