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A Fixed Point Proximity Method for Extended Contact Manipulation of Deformable Bodies with Pivoted Tools in Multimodal Virtual Environments.

Ganesh SankaranarayananZhonghua LuSuvranu De
Published in: MMVR (2011)
Keyphrases
  • fixed point
  • virtual environment
  • virtual reality
  • dynamic programming
  • higher order
  • least squares
  • input data