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Using games as a context for interdisciplinary learning: A case study at a Scottish primary school.

Aishah Abdul RazakThomas M. Connolly
Published in: EDUCON (2013)
Keyphrases
  • primary school
  • young children
  • learning algorithm
  • online learning
  • learning systems
  • video games
  • learning process
  • active learning
  • context aware
  • knowledge building
  • hong kong
  • digital games
  • learning opportunities