Real-Time Halftoning: A Primitive for Non-Photorealistic Shading.
Bert FreudenbergMaic MasuchThomas StrothottePublished in: Rendering Techniques (2002)
Keyphrases
- photorealistic
- real time
- computer graphics
- vision system
- geometric primitives
- hand held
- d scene
- virtual reality
- highly accurate
- image acquisition
- texture mapping
- range images
- complex scenes
- low cost
- image space
- image based rendering
- real world objects
- computer vision
- facial expression synthesis
- shape from shading
- point cloud
- single image
- high speed
- color images
- image processing
- dynamic scenes
- stereo camera
- image quality
- surface orientation
- digital images
- image sequences
- range scans