Sustaining student engagement with a constructionist design tool for craft and math.
K. K. LambertyPublished in: IDC (2004)
Keyphrases
- design tools
- student engagement
- student learning
- computer aided
- virtual learning environments
- computer science education
- video games
- learning outcomes
- high school
- learning theories
- active participation
- tutoring system
- paradigm shift
- machine learning
- real world
- instructional design
- virtual environment
- collaborative learning
- artificial intelligence