Face-to-Parameter Translation for Game Character Auto-Creation.
Tianyang ShiYi YuanChangjie FanZhengxia ZouZhenwei ShiYong LiuPublished in: ICCV (2019)
Keyphrases
- human faces
- computer games
- game theory
- face images
- serious games
- parameter settings
- parameter values
- game playing
- machine translation
- facial features
- facial images
- role playing
- face recognition
- game based learning
- nash equilibria
- input parameters
- handwritten characters
- cross language information retrieval
- printed characters
- video games
- virtual world
- facial expressions
- game play
- nash equilibrium
- game design
- query translation
- parameter space
- optimal strategy
- imperfect information
- natural language
- learning games
- perfect information
- creation process
- learning environment
- computer vision