Fuzzy logic-based evaluation function for haptic tasks.
Norali PernaleteShan-Ming ChangFuyuan ChengPublished in: FUZZ-IEEE (2012)
Keyphrases
- evaluation function
- temporal difference
- temporal difference learning
- optimality criterion
- td learning
- fuzzy logic
- two player games
- iterative deepening
- heuristic function
- computer chess
- alpha beta
- branching factor
- expected outcome
- haptic interaction
- monte carlo tree search
- heuristic search algorithms
- virtual environment
- monte carlo search
- alpha beta pruning