Mathematics Input for Educational Applications in Virtual Reality.
Luigi SansonettiJulia ChatainPedro CaldeiraViolaine FayolleManu KapurRobert W. SumnerPublished in: ICAT-EGVE (2021)
Keyphrases
- virtual reality
- collaborative virtual environments
- virtual environment
- computer graphics
- virtual world
- three dimensional
- augmented reality
- photorealistic
- computer animation
- tangible user interface
- interactive virtual
- computer science
- virtual humans
- virtual space
- virtual reality technology
- virtual laboratory
- visual data mining
- multimedia
- virtual museum
- educational technology
- force feedback
- video sequences
- mathematics education
- computer vision
- real time