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A monocular 3D human pose estimation approach for virtual character skeleton retargeting.
Aolei Yang
Guancheng Liu
Wasif Naeem
Dakui Wu
Yinghong Zhou
Ling Chen
Published in:
J. Ambient Intell. Humaniz. Comput. (2023)
Keyphrases
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virtual characters
virtual environment
pose estimation
image sequences
social interaction
body parts
embodied conversational agents
motion capture
virtual humans
cognitive architecture
seam carving
human body
pedagogical agents
knowledge base
virtual world
human motion