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Player see, player do: Testing an exergame motivation model based on the influence of the self avatar.

Benjamin J. LiMay O. Lwin
Published in: Comput. Hum. Behav. (2016)
Keyphrases
  • game play
  • data sets
  • databases
  • machine learning
  • genetic algorithm
  • social networks
  • information technology
  • test cases
  • current situation
  • repeated games
  • multi player
  • card game