Educational magic toys developed with augmented reality technology for early childhood education.
Rabia Meryem YilmazPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- augmented reality
- early childhood
- learning technologies
- technology integration
- learning games
- young children
- computer technology
- human computer interaction
- computer games
- open data
- mixed reality
- teacher education
- digital photography
- virtual objects
- e learning
- preservice teachers
- rapid development
- live video
- st century
- serious games
- teaching methods
- educational technology
- blended learning
- distance education
- computer systems