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Implementing lattice Boltzmann computation on graphics hardware.
Wei Li
Xiaoming Wei
Arie E. Kaufman
Published in:
Vis. Comput. (2003)
Keyphrases
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graphics hardware
lattice boltzmann
real time
numerical simulations
texture mapping
processing speed
nonlinear diffusion filtering
image based rendering
object recognition
motion estimation
multiscale
general purpose
parallel processing