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"Maker Innovators": A Workshop for Youth Creating Responsive and Wearable Game Interfaces with Tangible and Digital Construction Toolkits (Abstract Only).
Gabriela T. Richard
Yasmin B. Kafai
Published in:
SIGCSE (2015)
Keyphrases
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augmented reality
game playing
game theory
computer games
activity recognition
video games
tangible user interfaces
hands free
game based learning
serious games
nash equilibrium
gesture recognition
high level
ambient intelligence
construction process
higher level
game play
human computer interaction
low cost