Motion analysis of Parkinson diseased patients using a video game approach.
Athina GrammatikopoulouKosmas DimitropoulosSevasti BostantjopoulouZoe KatsarouNikos GrammalidisPublished in: PETRA (2019)
Keyphrases
- motion analysis
- video games
- deep brain stimulation
- image sequences
- learning experience
- motion tracking
- educational games
- game play
- learning tools
- game design
- computer games
- motion model
- game playing
- motion parameters
- apparent motion
- flow field
- nonrigid motion
- point correspondences
- serious games
- game players
- motion features
- motion patterns
- motion field
- computer vision