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A study on thinking strategy between experts and novices of computer games.

Jon-Chao HongMing-Chou Liu
Published in: Comput. Hum. Behav. (2003)
Keyphrases
  • computer games
  • artificial intelligence
  • game design
  • case study
  • user interface
  • domain experts
  • video games
  • educational games
  • digital storytelling