Use and development of entertainment technologies in after school STEM program.
Veronica CatetéKathleen WassellTiffany BarnesPublished in: SIGCSE (2014)
Keyphrases
- digital technologies
- st century
- smart objects
- information society
- emerging technologies
- future development
- programming environments
- academic institutions
- historical perspective
- development process
- innovative ways
- enabling technologies
- support systems
- foreseeable future
- case study
- information and communications technology
- technological advancements
- data mining
- digital entertainment
- advanced technologies
- practical experience
- development environments
- learning technologies
- online learning
- knowledge management
- software engineering
- information technology
- multimedia