Planar tracking using the GPU for augmented reality and games.
Luis A. LeivaAntonio SanzJosé Miguel BuenaposadaPublished in: SIGGRAPH Posters (2007)
Keyphrases
- augmented reality
- markerless
- camera tracking
- learning games
- fiducial markers
- real time
- live video
- mixed reality
- virtual objects
- human computer interaction
- virtual reality
- motion tracking
- particle filter
- particle filtering
- head mounted display
- image processing
- real scenes
- game design
- eye tracker
- ground plane
- motion analysis
- visual tracking
- object tracking
- user interface
- image sequences
- computer vision