Guidelines for Participatory Design of Digital Games in Primary School.
Gabriella DoderoAlessandra MelonioPublished in: MIS4TEL (2016)
Keyphrases
- participatory design
- digital games
- primary school
- lessons learned
- hong kong
- game based learning
- design decisions
- cooperative learning
- young children
- learning environment
- learning technologies
- educational games
- small scale
- knowledge building
- serious games
- higher education
- design principles
- learning opportunities
- computer games
- learning tools
- usability testing
- game design
- learning management systems
- game play
- educational technology
- digital media
- cooperative
- real world
- case study
- video games
- end users
- user interface