Collision-Driven Volumetric Deformation on the GPU.
Garrett AldrichDmitriy V. PinskiyBernd HamannPublished in: Eurographics (Short Papers) (2011)
Keyphrases
- real time
- collision detection
- mass spring model
- deformable mesh
- three dimensional
- graphics processors
- data driven
- implicit surfaces
- image registration
- deformable objects
- gpu accelerated
- graphics hardware
- parallel implementation
- parallel computation
- parallel processing
- virtual environment
- multiresolution
- image processing
- computer vision
- data sets