Gaming Projects for Cognitive Testing in an Undergraduate Mobile Healthcare Technology Course.
Nikhil YadavJoan DeBelloCeleste GallardoSherice T. JacksonPublished in: FIE (2018)
Keyphrases
- mobile technologies
- case study
- intelligent mobile
- information systems
- healthcare systems
- mobile devices
- mobile phone
- mobile games
- communication technologies
- mobile users
- professional practice
- virtual environment
- mobile applications
- m learning
- learning scenarios
- mobile learning
- project management
- sensemaking
- test cases
- information technology
- computer science