Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students.
Marlene RosaSara GordoMicael SousaRicardo PocinhoPublished in: TEEM (2021)
Keyphrases
- learning experience
- board game
- learning outcomes
- learning process
- learning tools
- video games
- e learning
- learning styles
- mobile learning
- game playing
- learning resources
- game design
- learning scenarios
- learning situations
- learning opportunities
- classroom environment
- computer based learning
- online learning environments
- computer games
- assessment tool
- game play
- peer assessment
- pedagogical agents
- higher education
- learning preferences
- classroom activities
- personalized learning
- computer programs
- learning processes
- design process
- search algorithm
- learning environment