Middle school girls + games programming = information technology fluency.
Linda L. WernerShannon CampeJill DennerPublished in: SIGITE Conference (2005)
Keyphrases
- middle school
- video games
- information technology
- middle school students
- game play
- game development
- high school
- science students
- high school students
- game design
- learning experience
- educational games
- computer games
- information systems
- science education
- authoring tool
- thinking skills
- science learning
- researchers and practitioners
- computer technology
- science classroom
- elementary students
- game based learning
- serious games
- concept maps
- learning tools