Retention and flow under guided and unguided learning experience in 3D virtual worlds.
Ozlem BaydasTürkan KarakusFatma Burcu TopuRabia YilmazMehmet Ertugrul OzturkYuksel GoktasPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- learning experience
- learning tools
- e learning
- learning outcomes
- learning process
- learning styles
- learning resources
- learning scenarios
- video games
- virtual world
- mobile learning
- learning tasks
- virtual environment
- long term
- cognitive load
- virtual learning environments
- learning design
- real world
- learning opportunities
- learning situations
- assessment tool
- learning environment
- m learning
- human memory
- technology supported
- computer skills
- computer based learning
- mobile phone
- learning strategies
- learning activities