Login / Signup
Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level.
Isidro Navarro
Antonio Galindo
David Fonseca
Published in:
TEEM (2013)
Keyphrases
</>
augmented reality
high school
case study
project based learning
deaf students
human computer interaction
science students
virtual objects
virtual reality
real scenes
high school students
learning games
mixed reality
college students
real environment
classroom teaching
virtual environment