An overview of self-adaptive technologies within virtual reality training.
Neil VaughanBogdan GabrysVenketesh N. DubeyPublished in: Comput. Sci. Rev. (2016)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- collaborative virtual environments
- augmented reality
- three dimensional
- computer graphics
- virtual humans
- virtual world
- interactive virtual
- current status
- virtual reality technology
- photorealistic
- computer animation
- data mining
- virtual museum
- future trends
- image processing
- real time
- virtual laboratory
- pattern recognition
- virtual reality environments
- tangible user interface