Two-Tier Matching Game Design for Wireless Caching in Pico-Cell Networks.
Guowei ShiJun LiHaijun ZhangFeng ShuTingting LiuPublished in: 5GWN (2017)
Keyphrases
- game design
- cellular networks
- computer games
- educational games
- video games
- game play
- game based learning
- wireless networks
- design process
- access points
- network structure
- learning games
- mobile nodes
- experiential learning
- programming concepts
- board game
- prefetching
- wireless communication
- social networks
- game engine
- computational thinking
- game mechanics
- artificial intelligence
- serious games
- social media
- data model
- mobile devices