Relating gaming habits with student performance in a gamified learning experience.
Gabriel BarataSandra GamaJoaquim A. JorgeDaniel Jorge Viegas GonçalvesPublished in: CHI PLAY (2014)
Keyphrases
- learning experience
- video games
- game play
- learning tools
- e learning
- educational games
- learning outcomes
- learning process
- mobile learning
- learning styles
- learning resources
- learning tasks
- game based learning
- learning scenarios
- virtual learning environments
- technology supported
- learning situations
- serious games
- learning preferences
- virtual environment
- learning design
- computer games
- learning environment
- computer based learning
- classroom environment
- authoring tool
- learning systems
- personalized learning
- assessment tool
- multimedia
- online learning environments
- metadata