Can participating in games based learning improve mathematic skills in students with intellectual disabilities?
David J. BrownJames LeyLindsay J. EvettPenny J. StandenPublished in: SeGAH (2011)
Keyphrases
- learning disabled
- software engineering education
- tertiary education
- higher education
- special education
- learning experience
- empirical evidence
- role play
- information literacy
- collaborative learning
- learning styles
- lifelong learning
- computer assisted instruction
- learning environment
- creative thinking
- control group
- learning outcomes
- student learning
- high school
- learning process
- e learning