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Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization.
Christof Rezk-Salama
Klaus Engel
Michael Bauer
Günther Greiner
Thomas Ertl
Published in:
Workshop on Graphics Hardware (2000)
Keyphrases
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multistage
graphics hardware
volume rendering
real time
texture mapping
processing speed
dynamic programming
image based rendering
lot sizing
computer graphics
virtual reality
photorealistic
general purpose
human computer interaction
frame rate