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Optimized wavelet-based texture representation and streaming for GPU texture mapping.
Bob Andries
Jan Lemeire
Adrian Munteanu
Published in:
Multim. Tools Appl. (2018)
Keyphrases
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texture mapping
graphics hardware
image based rendering
computer graphics
d objects
d mesh
real time
photorealistic
human faces
texture map
view dependent
multiresolution
d scene
image synthesis
range images
object recognition
face recognition
real scenes
depth information
high resolution
viewpoint