Learning from Gaming: Teachers' and Students' Perceptions.
Margarida LucasPublished in: J. Mobile Multimedia (2014)
Keyphrases
- learning process
- learning environment
- students learning
- helping students
- elementary school
- educational software
- student engagement
- learning scenarios
- high school students
- secondary school
- digital games
- educational systems
- blended learning
- learning community
- learning opportunities
- learning analytics
- e learning
- middle school students
- distance learning
- middle school
- problem based learning
- student learning
- primary school
- teaching materials
- learning sciences
- computer programming
- formal education
- young students
- formative assessment
- educational settings
- introductory programming courses
- engineering education
- digital game based learning
- elementary school students
- classroom environment
- teacher education
- online learning
- teaching methods
- technology enhanced
- higher education
- college students
- video games
- learning platforms
- introductory programming
- high school
- professional development
- concept maps
- classroom teaching
- science learning
- online teaching
- mobile learning
- mathematics education
- learning achievement
- science education
- student perceptions
- learning experience
- web based teaching
- educational experiences
- computer assisted instruction
- collaborative learning