Studying the Effect of a Competitive Game Show in a Learning by Teaching Environment.
Noboru MatsudaEvelyn YarzebinskiVictoria KeiserRohan RaizadaGabriel J. StylianidesKenneth R. KoedingerPublished in: Int. J. Artif. Intell. Educ. (2013)
Keyphrases
- learning process
- learning systems
- role playing
- online learning
- web based learning
- learning analytics
- learning community
- pedagogical design
- hybrid learning
- digital games
- learning algorithm
- virtual classroom
- cooperative learning
- virtual world
- teaching materials
- computer programming
- computer assisted instruction
- online environment
- learning games
- problem based learning
- facilitate learning
- serious games
- video games
- mobile robot
- teachable agent
- educational systems
- effective learning
- learning design
- technology enhanced learning