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Bootstrapping Conditional GANs for Video Game Level Generation.

Ruben Rodriguez TorradoAhmed KhalifaMichael Cerny GreenNiels JustesenSebastian RisiJulian Togelius
Published in: CoG (2020)
Keyphrases
  • video games
  • learning experience
  • computer games
  • educational games
  • higher level
  • learning tools
  • game play
  • levels of abstraction
  • neural network
  • learning environment
  • game design
  • game playing
  • middle school
  • game players