Between text and platforms: A case study on the real-time emotions & psychophysiological indicators of video gaming and academic engagement.
Matthew MorenoRose SchnabelGabriella LanciaEarl WoodruffPublished in: Educ. Inf. Technol. (2020)
Keyphrases
- real time
- video processing
- face detection and tracking
- real time video
- natural language descriptions
- video sequences
- information retrieval
- video segments
- text mining
- video images
- text detection
- video database
- video content
- multimedia communication
- control system
- surveillance videos
- multimedia
- news video
- video streams
- computer games
- video data
- serious games
- keywords
- multimedia data
- vision system
- video analysis
- learning environment
- live video
- high definition television
- digital games
- emotion recognition
- video search
- video retrieval
- key frames
- event detection
- semantic information
- information extraction
- case study