Enhancing the college and university physical education teaching and learning experience using virtual reality and particle swarm optimization.
Jian WangYulin YangHaiyang LiuLizhu JiangPublished in: Soft Comput. (2024)
Keyphrases
- virtual reality
- learning experience
- physical education
- e learning
- particle swarm optimization
- hybrid learning
- learning process
- web portal
- learning tools
- virtual environment
- learning outcomes
- higher education
- virtual learning environments
- instructional strategies
- teaching methods
- learning design
- computer based learning
- virtual reality technology
- learning opportunities
- training program
- engineering education
- learning styles
- personalized learning
- video games
- learning scenarios
- learning resources
- virtual world
- learning environment
- mobile learning
- computer graphics
- virtual laboratory
- learning technologies
- high school
- distance education
- online learning
- blended learning
- hong kong
- learning activities
- interactive virtual
- three dimensional
- qualitative case study
- neuro fuzzy
- distance learning
- learning objects
- virtual humans
- web based learning
- learning management systems
- collaborative virtual environments
- knowledge management
- educational technology
- statistically significant
- multimedia