Sign in

Evidence-based evaluation of a serious game to increase bullying awareness.

Cristina Alonso-FernándezAntonio Calvo-MorataManuel FreireIván Martínez-OrtizBaltasar Fernández-Manjón
Published in: Interact. Learn. Environ. (2023)
Keyphrases
  • serious games
  • computer games
  • learning scenarios
  • expert systems
  • virtual environment
  • evaluation method
  • game play
  • communication skills
  • machine learning
  • video games