A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors.
Remo PillatArjun NagendranRobb LindgrenPublished in: VRCAI (2012)
Keyphrases
- mixed reality
- learning process
- learning systems
- online learning
- web based learning
- active learning
- distance learning
- promote learning
- learning games
- computer programming
- augmented reality
- virtual world
- multimedia
- e learning
- learning materials
- learning content
- metadata
- learning platform
- remote laboratories
- artificial intelligence