Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters.
Stephan TrojanskyFlorian HuKolja KählerChristoph SprengerStephan StapelPublished in: SIGGRAPH (2003)
Keyphrases
- computer graphics
- computer vision
- virtual humans
- image synthesis
- motion capture
- expert systems
- computer animation
- virtual environment
- real time rendering
- data driven
- human subjects
- photorealistic
- image processing
- motion capture data
- image based rendering
- synthetic characters
- visual effects
- generation process
- high fidelity
- real time
- rule based systems
- human activities
- volume rendering
- image based modeling
- rendered images
- human experts