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Fast non-linear projections using graphics hardware.

Jean-Dominique GascuelNicolas HolzschuchGabriel FournierBernard Péroche
Published in: SI3D (2008)
Keyphrases
  • graphics hardware
  • volume rendering
  • processing speed
  • real time
  • texture mapping
  • image based rendering
  • three dimensional
  • times faster
  • high quality
  • viewpoint
  • face detection