Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack.
Luca ChittaroRiccardo SioniPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- serious games
- virtual environment
- virtual characters
- data structures and algorithms
- educational tools
- natural disasters
- video games
- game play
- game engine
- educational games
- databases
- game based learning
- emergency management
- design principles
- game development
- learning experience
- usability testing
- management system
- xml documents
- relational databases