How do students' self-regulation skills affect learning satisfaction and continuous intention within desktop-based virtual reality? A structural equation modelling approach.
Zheyu LiuPing YuJiale LiuZhongling PiWeijin CuiPublished in: Br. J. Educ. Technol. (2023)
Keyphrases
- virtual reality
- learning process
- helping students
- middle school students
- virtual environment
- conceptual understanding
- information literacy
- computer graphics
- writing skills
- thinking skills
- computer literacy
- computer lab
- educational experiences
- augmented reality
- teaching methods
- communication skills
- cognitive load
- mobile learning
- learning strategies
- online learning
- university students
- high school students
- lifelong learning
- learning analytics
- student learning
- learning scenarios
- learning outcomes
- critical thinking skills
- computer vision
- middle school
- instructional strategies
- virtual humans
- science education
- user satisfaction
- distance learning
- learning experience
- learning activities
- three dimensional
- image processing