Constructing and Rendering of Multiresolution Representation for Massive Meshes with GPU and Mesh Layout.
Yaping ZhangXu ChenPublished in: J. Softw. (2013)
Keyphrases
- implicit surfaces
- multiresolution representation
- multiresolution
- d mesh
- wavelet transform
- quadtree
- marching cubes
- ray casting
- graphics hardware
- texture mapping
- surface meshes
- point cloud
- surface reconstruction
- lower resolution
- three dimensional
- range images
- real time rendering
- triangular mesh
- mesh generation
- fourier descriptors
- visual hull
- multiresolution analysis
- triangle mesh
- mesh refinement
- graphics processors