An exploratory study of middle school students' sensemaking in a collaborative game design educational project.
Xiaofeng LiRebecca B. ReynoldsPublished in: ASIST (2013)
Keyphrases
- sensemaking
- middle school
- game design
- middle school students
- video games
- educational games
- game based learning
- serious games
- technology enhanced
- game play
- science learning
- computer games
- learning experience
- science education
- learning tools
- authoring tool
- e learning
- high school
- learning community
- computer technology
- high school students
- virtual environment
- learning design
- concept maps
- learning analytics
- learning technologies
- learning systems
- design process