Immersive engineering instruction: Using Virtual Reality to enhance students' experience in the classroom.
Jordan A. HenstromRaffaele De AmicisChristopher A. SanchezYelda TurkanPublished in: Comput. Graph. (2024)
Keyphrases
- virtual reality
- student perceptions
- student learning
- engineering courses
- classroom instruction
- science classroom
- elementary school
- classroom activities
- classroom learning
- post secondary
- virtual environment
- middle school mathematics
- learning gains
- elementary school students
- cooperative learning
- project based learning
- sixth grade
- classroom teaching
- educational settings
- undergraduate engineering
- virtual reality technology
- learning environment
- student centered
- learning activities
- collaborative learning
- middle school
- virtual world
- computer lab
- instructional strategies
- multi user virtual environments
- three dimensional
- communication skills
- computer graphics
- grade students
- english as a foreign language
- web based instruction
- students completed
- online learning
- student achievement
- virtual laboratory
- e learning
- augmented reality
- computer assisted language learning
- high school
- technology integration
- science learning
- computer assisted instruction
- reading comprehension
- english teaching
- learning experience
- college students
- teacher education
- primary school
- engineering education
- critical thinking skills
- virtual space
- virtual museum
- interactive virtual
- teaching materials
- machine learning
- teaching practices
- learning process
- instructional practices
- attitudes toward
- teacher directed
- game based learning
- virtual humans
- classroom practice
- school district
- learning tools
- science education
- virtual training
- digital games
- learning styles
- professional development
- collaborative virtual environments
- image processing
- virtual reality environments
- learning opportunities
- tangible user interface