The role of low-frequency oscillations in three-dimensional perception with depth cues in virtual reality.
Zhili TangXiaoyu LiuHongqiang HuoMin TangTao LiuZhixin WuXiaofeng QiaoDuo ChenRan AnYing DongLinyuan FanJinghui WangXin DuYubo FanPublished in: NeuroImage (2022)
Keyphrases
- virtual reality
- low frequency
- depth cues
- three dimensional
- high frequency
- depth map
- surface reconstruction
- frequency domain
- depth information
- stereo vision
- virtual environment
- wavelet transform
- multi view
- multiple views
- visual cues
- computer graphics
- augmented reality
- subband
- object boundaries
- wavelet coefficients
- depth estimation
- virtual humans
- figure ground segregation
- virtual world
- high resolution
- d scene
- vision system
- stereo camera
- stereo pair
- tensor voting
- d objects
- multiscale
- virtual reality technology
- stereo matching
- range images
- virtual space
- high quality
- optical flow